Chargement
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| Boss | Instance | Order | Lore |
|---|---|---|---|
| Shade of Xavius | Darkheart Thicket | 4 | Once a powerful mage, and a councilor to Queen Azshara, Xavius forged a pact with Sargeras to enable the Legion's first invasion of Azeroth. Cursed and tormented in the wake of that defeat, Xavius now projects his true power from the Nightmare into our world, focusing his dark might to break the spirit of his old rival, Malfurion. |
| Neltharion's Lair | 1 | Ularogg Cragshaper's unfinished masterpiece, Rokmora, a massive crystal fury constructed to annihilate all who stand against the Underking. The wild magic used to create this behemoth has yet to take hold, imbuing any piece of Rokmora, attached or not, with Ularogg's malevolent will to crush his enemies. | |
| Neltharion's Lair | 2 | Ularogg Cragshaper, an ancient drogbar that has committed his life to the pursuit of power. Through violence and deception, Ularogg rose to become the Underking's trusted advisor. He detests Navarogg for bringing "intruders" into their home and will take pleasure in bringing about their violent end. | |
| Neltharion's Lair | 3 | Naraxas, mother of monsters, has been worshipped by the drogbar since the Age of Neltharion. Constant sacrifices are made to this creature so she can nurture the generations of horrors the drogbar use against their enemies. One way or another, you must pass through this beast and strike at the Underking before this terror is unleashed on Highmountain. | |
| Neltharion's Lair | 4 | Dargrul is the most powerful Underking since the age of Neltharion. Certain that only he has the right to wield the power of Khaz'goroth, Dargul murdered High Chieftain Ulan and seized the artifact from the Highmountain tauren. Now, he uses the Hammer's power to devastate the region and any who oppose him. | |
| The Emerald Nightmare | 1 | Nythendra was once a member of the Green Dragonflight charged with guarding the world tree, Shaladrassil. When Xavius' corruption of the Nightmare consumed Shaladrassil, it consumed the sleeping guardian as well. Nythendra is now nothing more than a skeletal version of herself, swarming in pestilence, ready to devour anyone or anything foolish enough to enter her lair. | |
| The Emerald Nightmare | 2 | Lodged in the hollows of a now-decrepit world tree, Il'gynoth is a manifestation of the horrors that lie at the heart of the Nightmare. It is a mass of corruption - a thing that should not be. Its tendrils seep through the ground, emerging in countless horrifying eyestalks and limbs. | |
| The Emerald Nightmare | 3 | Elerethe, once a mighty druid and adept shapeshifter, was led down a dark path by the belief that she was betrayed by her closest allies. Her consciousness now resides in the nightmare, damning her to an existence of fear, confusion, and hatred. | |
| The Emerald Nightmare | 4 | Ursoc is one of the Wild Gods. Patron of the furbolg, and closely linked to the druidic power of shapeshifting, the ancient great bear has long been a protector of Azeroth. But as Ursoc slumbered at his shrine in the Grizzly Hills, the world around him was plunged into corruption, and he awoke to torment and nightmare, consuming and twisting his being. | |
| The Emerald Nightmare | 5 | The Emerald Dream was entrusted to Ysera for safekeeping, and the mightiest of her green dragon brood were assigned to stand watch over four portals that connected directly to Azeroth. But even before the Cataclysm, these dragons began to show signs of corruption. Now, the path to the Nightmare's core runs through the dragons' lair. | |
| The Emerald Nightmare | 6 | The demigod Cenarius is the father of druidism in Azeroth, and one of Azeroth's oldest and most powerful protectors. His disturbing slumber within the groves of Val'sharah was the first sign of the depth of the growing threat from within the Nightmare. That dark power now has complete hold over him, and he may lie beyond hope of redemption. | |
| The Emerald Nightmare | 7 | Once a powerful mage, and a councilor to Queen Azshara, Xavius forged a pact with Sargeras to enable the Legion's first invasion of Azeroth. Cursed and tormented in the wake of that defeat, Xavius plots vengeance against the world from within the Rift of Aln. Those who venture into the Nightmare will face the full extent of his power, and his true form - a grotesque and distended monstrosity. | |
| Assault on Violet Hold | 1 | Professor Putricide had many experiments seized when Icecrown Citadel fell. At best guess, Festerface appears to be a failed prototype that predated the construction of the professor's two most notorious creations: Rotface and Festergut. | |
| Assault on Violet Hold | 1 | Rumored to be one of Sindragosa's own brood, this fearsome frost wyrm was captured from the Frostwing Halls of Icecrown Citadel, where the forces of the Lich King labored to create these winged abominations. | |
| Assault on Violet Hold | 1 | Blood-Princess Thal'ena is the daughter of the powerful San'layn Queen Lana'thel. She has been locked inside Violet Hold since the Northrend campaign, suffering the gnawing pain of her eternal hunger. Now that her cell has opened, she intends to feed on the world. | |
| Assault on Violet Hold | 2 | This eldritch creature was captured in the depths of Ulduar, ensared as it lapsed into a catatonic state after the defeat of Yogg-Saron. Since Dalaran arrived at the Broken Isles, the monstrosity has mysteriously awakened, and only the powerful wards of the Violet Hold keep its powers in check. | |
| Assault on Violet Hold | 2 | An engineering genius of undeniable prowess, Millificent Manastorm seems to be the complete opposite of her husband Millhouse. Smart and resourceful, she is a force to be reckoned with. | |
| Assault on Violet Hold | 2 | Anub'esset, one of the few remaining ancient Nerubian crypt lords, was captured by the Kirin Tor during the invasion of Icecrown Citadel and imprisoned in Violet Hold. Set free during the Legion's invasion, his thoughts turn only to revenge against the living. | |
| Assault on Violet Hold | 3 | These origins of these arachnid demons are not fully understood - scholars who have studied the Legion speculate that they are the remnants of a forgotten race on a world long ago conquered by the armies of Sargeras. Sael'orn is a particularly vicious specimen, and has been tasked with leading the infiltration of Dalaran. | |
| Assault on Violet Hold | 3 | This ruthless Legion commander stands ready to lead an invasion of Dalaran from within its walls. | |
| The Nighthold | 1 | Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold. | |
| The Nighthold | 2 | The cavern at the base of the Nightwell is a maelstrom of raw energy, as the power to fuel an entire civilization courses from the earth. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman'thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time. | |
| The Nighthold | 3 | Trilliax, once proud servant to the nightborne aristocracy, has been discarded and left to slowly deteriorate among other surplus constructs. While an unwavering will to carry out its tasks remains, the passage of time has splintered this construct's personality matrix. It now unpredictably switches from one mode to the next, ranging from doting caretaker to homicidal sterilizer, craving recognition and validation from a master that no longer exists. | |
| The Nighthold | 4 | Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells into the precious metals. She is the first Spellblade, adept in the schools of Fire, Frost and Arcane. | |
| The Nighthold | 5 | The dreadlord Tichondrius, once leader of the nathrezim, was once slain by the newly-awakened power of none other than Illidan Stormrage. Reconstituted in the Twisting Nether, Tichondrius returns to watch over Gul'dan on behalf of the Legion, ensuring that the orc warlock does not once again fail his masters. | |
| The Nighthold | 6 | This colossal doom lord, one of the largest and mightiest creatures in the armies of the Legion, was defeated at the Broken Shore through the combined might of the greatest heroes of the Horde and the Alliance. Having recovered from his wounds, Krosus emerges from the bay between the Nighthold and the Tomb of Sargeras to crush any who would oppose the Legion. | |
| The Nighthold | 7 | From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers himself something far, far greater. | |
| The Nighthold | 8 | The nightborne astromancer Etraeus has devoted long years of research to scouring the skies of Azeroth, seeking answers to the great mysteries of the universe. His scrying has shown him worlds beyond our ken, and the power of the Nightwell allows him to draw upon the essence of those worlds to amplify his own powers. | |
| The Nighthold | 9 | Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman'thul to create the Nightwell to protect Suramar from the Sundering. But over ten thousand years later, the Legion's arrival offered her no such recourse. She has cast her lot with the demons, hoping to once again use the power of the Nightwell - albeit this time in a very different sense - to save her people. | |
| The Nighthold | 9 | Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman'thul to create the Nightwell to protect Suramar from the Sundering. But over ten thousand years later, the Legion's arrival offered her no such recourse. She has cast her lot with the demons, hoping to once again use the power of the Nightwell - albeit this time in a very different sense - to save her people. | |
| The Nighthold | 10 | The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul'dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny. | |
| Court of Stars | 1 | Captain of the Duskwatch, Gerdo has devoted his life to keeping the peace within the walls of Suramar. Though he has a growing unease since the arrival of the Legion, he remains faithful and loyal to the leadership of Suramar. Elisande has safeguarded them for generations, and she knows what is best for the people of the city. Tonight, Gerdo's task is to ensure that only citizens with the proper credentials are able to enter a gathering of particular importance at the manor. | |
| Court of Stars | 2 | A sadistic eredar sorcerer, even as she understands the importance of the nightborne to her master's plans, Talixae chafes at the indignity of standing guard over a building full of elves. Nevertheless, she and her lieutenants remain vigilant, and while they live, no intruders will disrupt the gathering. | |
| Court of Stars | 3 | First Blade of the Grand Magistrix, Melandrus rarely leaves Elisande's side. He has eschewed the magical arts, instead harnessing the power of the Nightwell to heighten his reflexes and his movements to inhuman levels. | |
| Broken Isles | 0 | This foul imp mother rests deep within Felsoul Hold, immersed in a pool of pure Fel energy. Her children swarm around her, as she soaks in the fetid air and corrupts anything that comes within her grasp. | |
| Broken Isles | 1 | Built by the Legion thousands of years ago, Apocron has heralded the end for countless civilizations. With each world conquered, the reaver's power grows, ensuring the next realm it encounters will be put to flame. | |
| Broken Isles | 2 | The pit lord Brutallus is a veteran of many battles, including the most recent battle at the Sunwell. His tactics are rarely sophisticated, often relying on pure force to dominate enemy armies. | |
| Broken Isles | 3 | A being of immense magical power, Calamir was called forth by the ancient exemplars in their howling rage. Imbued with the powers of Fire, Frost, and Arcane, Calamir eradicates those who dare to stand in his way. | |
| Broken Isles | 4 | Drugon the Frostblood has terrorized the tribes of Highmountain from atop its frozen peaks for ages. Now, seeing opportunity in the chaos, this powerful ettin descends from his perch to claim the region for himself. | |
| Broken Isles | 5 | Flotsam emerged from the ocean depths to sate his hunger. The first to cross his path were the swamp murlocs of Shipwreck Cove, which Flotsam devoured by the dozens. Despite consuming most of their tribe, these creatures worshipped the giant as a god, and continued feeding him family and friends until the beast passed out. When he awakens, Flotsam will expand his menu to include everyone within the region. | |
| Broken Isles | 6 | Humongris has always had the dream of wielding magic. After finding he had no aptitude in the arcane arts, Humongris instead settled for wielding a wizard. Humongris sought out and captured the mage Padawsen and now wields him as a wand, using threats of violence and a tightening grip to hurl magic around the battlefield. | |
| Broken Isles | 7 | Her abyssal slumber disturbed, Levantus surfaced to find the isles teeming with strange demons. The fel magic seeping into the surrounding waters have left her in an extremely ornery mood. | |
| Broken Isles | 8 | A creature of pure malice, Malificus incites terror in the hearts of all those who oppose him. Portents of his arrival come in the form of mass panics among citizens, and death cults celebrating the end of days. | |
| Broken Isles | 9 | The alpha of the Fal'dorei, this terrifying monstrosity lurks deep within the Falanaar Tunnels. As he churns through the rubble, he uncovers ley-infused stones and feeds upon their arcane energy to sustain himself, biding his time for more worthy prey. | |
| Broken Isles | 10 | The great dragon Nithogg was once of the Thorignir, having left the brood shortly after they swore fealty to the titan keepers. Nithogg believed that one day he would be more powerful than even the keepers, and refused to be their subject. Instead, he took up roost in the mountain Nastrondir, where he raises his brood and terrorizes the nearby lands whenever the mood strikes him. | |
| Broken Isles | 11 | This guardian of the glades has been beset by the Nightmare's corruption. Where once he breathed life into the woods, he now leaves a trail of decay and destruction in his wake. | |
| Broken Isles | 12 | Si'vash commands the fury of the sea, bringing its power to bear on those too close to shore. Her fierce Si'vashi Honor Guard travel with her across Azeroth's oceans, eager for vulnerable harbors to destroy. | |
| Broken Isles | 13 | Sent by Helya to raid the crypts of noble vrykul kings, this trio of raiders and their crew has found their way into the Tomb of the Old Kings and seek to claim the souls that rest there. | |
| Broken Isles | 14 | Cast out from the sanctuary of Suramar, this nightfallen wandered the coastline as his body deteriorated, and his sanity along with it. Just as he was about to lose the last vestiges of personhood, he sensed a radiating energy from a nearby cave. Within, he found a shard of power originating from the Nightwell itself. It sustains and empowers him, but also warps the flow of time and space nearby. It has broken his mind completely. Now, no one enters the cave of Withered J'im. Even fools know better. | |
| Return to Karazhan | 1 | Are villains born evil, or do they fall into wickedness due to the influence of others? Perhaps considering this quandary from the hozen point of view will offer enlightenment... | |
| Return to Karazhan | 2 | Amidst the carnage of rival gangs battling for the turf of Westfall, two lovers from very different worlds fight for happiness. It is said that love is blind... but does it also need a translator? | |
| Return to Karazhan | 3 | Cursed to take the form of a beastly monster, Brute must find true love before he loses his life to the dark magic that transformed him. Will he learn proper table manners in time to win the heart of the fair Bella? | |
| Return to Karazhan | 4 | Arriving in Karazhan to cleanse the tower of vice and corruption, the titan watcher was infuriated by Medivh's infamous parties and debaucheries. As her crusade for virtue seeks converts to her cause, the Maiden remains committed to purging immorality using all the powers at her disposal. | |
| Return to Karazhan | 5 | Once charged with hunting game for his master's feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders. | |
| Return to Karazhan | 5 | Moroes, the steward of Karazhan, dotes upon his master's dinner guests within the grand Banquet Hall. Eternally devoted to the care of the tower, he dispatches impolite party crashers with cruel efficiency. | |
| Return to Karazhan | 6 | The Curator safeguards the Menagerie from unwelcome guests, terminating trespassers who seek to plunder the secrets of Karazhan. Though assembled by Medivh himself, the guardian construct has deteriorated over time, becoming prone to energy overloads and erratic behavior. | |
| Return to Karazhan | 8 | So great was the power of the Last Guardian, Medivh, that his magic still echoes through the halls of Karazhan. Some of these echoes take the shape of visions, revealing past events to the tower's guests. Others assume more malevolent forms, recalling a time when the Guardian's will was not his own. | |
| Return to Karazhan | 9 | Rarely does the sight of a mana wyrm cause a seasoned adventurer concern. These small, simple creatures float about, consuming stray pockets of arcane energy. But in Karazhan, tables are often turned, and what at first glance appears harmless may be revealed as an enormous threat. | |
| Return to Karazhan | 10 | The all-seeing Viz'aduum was commanded by Kil'jaeden to capture Karazhan and tap into the tendrils of ley energy woven through the tower. Should he succeed in anchoring the structure to the myriad of worlds held by the Legion, the Dark Titan's army will overrun Azeroth and leave little more than a smoldering husk. | |
| Trial of Valor | 1 | In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .
Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.