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Updates & events
Since I was already messing around with old code of this game, I decided to attempt making it a bit more fun. Rolling out a few small changes already. [*] Tied health scaling to the "value" of the enemy so that basic mobs wouldn't turn into bullet sponges [*] Tweaked enemy spawns to improve the pacing of the game [*] Player will start dealing more damage to the last mob of the stage when its HP < …