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Updates & events
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- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target - Improvement: AI spawn/despawn logic - Improvement: Grass pop-in and fade-out on the “Ancient Ruins”, “Burnwood Mansion”, and “Jin-Shu Temple” maps - Improvement: Grass pop-in and fade-out on the “Klettgau Forest” and “The Mines” maps - Fix: AI Enemies could sometimes rush the squad too agg…