Cargando
18 of 315 entries
Sign in to keep track of what you have here — unlocked entries stay ticked off, and you can filter down to what is left.
| Perk | Side | Category | Effect |
|---|---|---|---|
| Killer | trickeryobstruction | When an Exit Gate is opened, once per trial, when you hook a Survivor, both Exits are blocked for …s. You see the Auras of Survivors within Exit Thresholds. | |
| Killer | obstruction | When the trial starts, the … farthest Generators from you are blocked for …s, or until you down a Survivor. | |
| Killer | obstruction | When you hook a Survivor, the first time a Survivor stops repairing a Generator, it is blocked for …s. Cooldown: …s. | |
| Killer | obstruction | Within …m of you, whenever a Generator is being repaired by at least 2 Survivors, you are alerted. While that Generator is being repaired by at least 2 Survivors, you see its Aura. When it is no longer being repaired by at least 2 Survivors, this ends after …s. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Killer | obstruction | Whenever you damage a Generator: Its regression speed will go from …% to …% over the next …s. The next Survivor who starts repairing it gets a special Skill Check. If they miss it, they lose …% more progress. |
| Killer | obstruction | When the trial starts, 4 random Hooks become Scourge Hooks. While carrying a Survivor, you see the Auras of Survivors within …m of Scourge Hooks. Whenever a Survivor starts sabotaging a Hook, you are alerted. |
| Killer | obstruction | When the trial starts, a Dull Totem ignites. Whenever you hook a Survivor, earn … Token. For each Token, Basic Skill Check warnings appear later and good success zones are smaller. While you have 5 Tokens, Basic Skill Check warnings don't appear. Whenever a Survivor misses a basic Skill Check, they lose …% more progress. |
| Killer | obstruction | When the trial starts, a Dull Totem ignites. While a Generator is not being repaired, it regresses at …% speed. |
| Killer | obstruction | When the trial starts, a Dull Totem ignites. For each Dull and Hex Totem remaining, you have … Token. For each Token, Survivors bless and cleanse totems …% slower. |
| Killer | obstructiontracking | When the trial starts, a Dull Totem ignites. When another Hex Totem is blessed or cleansed, it replaces this one and keeps any Tokens it had. You see the Auras of Survivors within …m of Dull Totems. |
| Killer | obstruction | Whenever you damage a Generator, up to … other Generators start regressing. Survivors repairing them get a special Skill Check. Cooldown: …s. |
| Killer | obstruction | The first time you hook each Survivor, you earn … Token. When all Generators are completed, when a Survivor starts opening an Exit Gate: It is blocked …s, plus …s for each Token. You are alerted. |
| Killer | obstruction | Whenever you damage a Generator, when you down a Survivor, all Generators damaged this way: Explode, lose …% progress and start regressing. Survivors repairing them scream, then you see their Auras for …s. Cooldown: …s. |
| Killer | obstruction | Whenever you hook a Survivor, for the next …s, when you damage a Generator, it explodes and loses …% more progress. |
| Killer | obstruction | Whenever the Obsession takes damage, you earn 1 Token, up to …. For each Token, Survivors who are not the Obsession open Exit Gates …% slower. |
| Killer | obstruction | Whenever you down a Survivor with a basic-attack, Generators within …m: Explode, lose …% progress and start regressing. Survivor repairing them scream. |
| Killer | obstruction | You see the Auras of regressing Generators. Whenever a Generator stops regressing, you see its Aura for …s. Generator repair noises can be heard from …m farther away. |
| Killer | obstruction | Whenever you pick-up a Survivor, all Generators not being repaired are blocked for …s. Cooldown: …s. |
Las bases de datos, las clasificaciones y los nombres de las entradas están en inglés: así llegan de las fuentes — Steam, Twitch, las tiendas — y traducirlos sería reescribirlos, es decir inventarlos.