Chargement
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| Perk | Side | Category | Effect |
|---|---|---|---|
| Survivor | support | Whenever you loot an item from a Chest, it will have: A Visceral or lower rarity add-on. …% chance for an Uncommon or lower rarity add-on. When you escape, you keep your add-ons. | |
| Survivor | navigationadaptation | When all Generators are completed, if you are downed or injured, heal instantly. Then, ignoring …: You gain …% … for …s. You gain … for …s. | |
| Survivor | perception | You and up to … Survivors see each other's Auras whenever: You unhook them, or they unhook you. You finish healing them, or they finish healing you. This effect lasts until you are hooked. | |
| Killer | enhancement | While carrying a Survivor: You gain …% …. Your Terror Radius is …m larger. | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Survivor |
| perception |
| Whenever the Killer breaks a Pallet or Breakable Wall, or damages a Generator: You hear a sound cue. You see their Aura for …s. |
| Survivor | adaptation | While next to a Dropped Pallet, use … for …s to reset it. You see the Auras of Dropped Pallets. |
| Survivor | safeguard | You start the trial with … Tokens, up to …, and your good basic healing Skill Checks give …% less progress. While healing another Survivor without a Med-Kit: Whenever you hit a basic Skill Check, you earn … token. Whenever you hit a basic Skill Check, for each Token, you gain …% more progress. You cannot get great basic Skill Checks. |
| Survivor | safeguardconcealment | Whenever you unhook a Survivor: They gain …% … for …s. They leave no Pools of Blood for …s. They leave no Scratch Marks for …s. You see the Killer's Aura for …s. |
| Survivor | navigation | Whenener you fall from at least …m: You gain …% … for …s. You gain … for …s. Your stagger is …% shorter. Your Grunts from falling are …% quieter. |
| Killer | chasingtrickery | Whenever you vault a Window, it is blocked for Survivors for …s. You basic-vault Windows …% faster. Only 1 Window can be blocked at a time. |
| Killer | tracking | Whenever you hook a Survivor, for …s, you see the Auras of all Survivors who are at least …m away from the hooked Survivor. |
| Killer | chasing | Whenever you gain Bloodlust, gain … for …s. |
| Survivor | perception | While you are repairing a Generator: Other Survivors see that Generator's Aura. Whenever the Killer downs a Survivor, you see the Auras of all Survivors for …s. |
| Killer | tracking | Whenever a Generator is completed, you see the Auras of Survivors within …m of it for …s. When all Generators are completed, you see the Auras of all Survivors for …s. |
| Killer | hinderance | Whenever you hook a Survivor, for …s, all injured Survivors: Gain …. Gain …. |
| Killer | tracking | Pools of Blood are brighter and last …s longer. |
| Survivor | perceptionsupport | While you are not the Obsession: While you or the Obsession are injured, you see each other's Auras. Whenever you finish healing the Obsession, or they finish healing you, while within …m of each other, you both gain …% …. When the trial starts, you are less likely to be the Obsession. |
| Killer | trickeryobstruction | When an Exit Gate is opened, once per trial, when you hook a Survivor, both Exits are blocked for …s. You see the Auras of Survivors within Exit Thresholds. |
| Survivor | adaptation | While carried by the Killer: Whenever the Killer falls from at least …m, you gain …% of your current wiggle progress. Your wiggle is …% stronger. Within …m, the Killer cannot see Hook Auras. |
| Survivor | perception | Within …m, you see other Survivors' Auras. |
| Killer | — | Whenever you snuff a Boon Totem: You see the Auras of all Survivors within its range for …s. It is destroyed. |
| Survivor | safeguard | Whenever you unhook a Survivor: They retain their unhook … for …s longer. They retain their unhook … for …s longer. |
| Survivor | safeguard | You heal …% faster. |
| Survivor | adaptation | Whenever you are unhooked: The Hook breaks, then is repaired after …s. You see the Killer's Aura for …s. |
| Survivor | safeguard | Within …m of a carried Survivor: You gain …% …. The carried Survivor wiggles …% faster. |
| Killer | enhancement | You basic-break Pallets and Breakable Walls, and damage Generators …% faster. |
| Survivor | perception | While healing a downed Survivor, you both see the Killer's Aura. Whenever you finish healing a downed Survivor or fully recover: The Survivor gains …% … for …s. The Survivor leaves no Scratch Marks for …s. |
| Survivor | adaptation | While holding a depleted item, after hiding in a Locker for …s, it is recharged to …%. Each time you recharge an item this way, it recharges …% fewer Charges. |
| Survivor | concealment | You do not scare Crows or scream. You bless and cleanse Totems, and unlock Chests silently, but …% slower. |
| Survivor | adaptation | While you are struggling on Hook, when another Survivor gets within …m, the timer is paused for …s. |
| Killer | obstruction | When the trial starts, the … farthest Generators from you are blocked for …s, or until you down a Survivor. |
| Killer | hinderance | Survivors within your Terror Radius: Heal …% slower. While healing, basic Skill Checks spin …% faster. |
| Killer | trickery | Whenever a Generator is completed: You see the Auras of all Windows for …s. All Windows are blocked for Survivors for …s. |
| Survivor | concealment | Whenever you fast-exit a Locker, medium-vault, or fast-vault, you leave no Scratch Marks for …s. Cooldown: …s. |
| Survivor | perception | Whenever a Generator is completed, when the Killer gets within …m of you, you see their Aura for …s. |
| Killer | trickery | Whenever the Obsession takes damage, for …s: Your Terror Radius is set to …m. The Obsession has your Terror Radius. You gain …. |
| Survivor | navigationadaptation | Whenever you are unhooked, while injured and running, use …: You gain … for …s. You gain … for …s. |
| Killer | obstruction | When you hook a Survivor, the first time a Survivor stops repairing a Generator, it is blocked for …s. Cooldown: …s. |
| Killer | trickerytracking | Whenever a Survivor finishes healing another, they scream. Then, until they take damage, while they are at least …m away from that Survivor: They gain …. They see that Survivor's Aura. |
| Survivor | adaptation | Until all Generators are completed, whenever you are unhooked, for the next …s: when the Killer picks you up, once per trial, hit a Special Skill check: Stun the Killer for …s. Become the Obsession. This is disabled by conspicuous actions. At the start of the trial, you are more likely to be the Obsession. |
| Killer | tracking | Every …s, the Survivor with the least time in chase sees your Aura for …s. While a Survivor sees your Aura, you see their Aura. |
| Survivor | perception | You see the Auras of the … Generators closest to each other and repair them …% faster. |
| Survivor | adaptation | Once per trial, when you safely unhook another Survivor, you can unhook yourself. When you unhook yourself this way, you gain … for …s. |
| Survivor | safeguard | For each injured, downed, or hooked Survivor: You heal …% faster. You unhook …% faster. |
| Survivor | perception | Whenever a Generator is completed, for …s, within …m of you: You see the Auras of Chests. You see the Auras of Generators. You see the Auras of Totems. |
| Killer | obstruction | Within …m of you, whenever a Generator is being repaired by at least 2 Survivors, you are alerted. While that Generator is being repaired by at least 2 Survivors, you see its Aura. When it is no longer being repaired by at least 2 Survivors, this ends after …s. |
| Survivor | concealment | When the trial starts, and after being chased for …s, you earn … Token, up to …. While not downed, whenever the Killer attempts to see your Aura, spend … Token. Then, for the next …s: The Killer cannot see your Aura. You leave no Scratch Marks. |
| Killer | trickery | Your Terror Radius is …% larger. |
| Survivor | concealment | After hiding for …s within the Killer's Terror Radius, while crouched and idle, use … to throw a pebble …m away: The Killer is alerted. The pebble leaves Scratch Marks. |
| Killer | hinderance | Whenever you damage a Generator, for the next …s, the first Survivor that repairs that Generator: They scream, then you are alerted to their position for …s. They gain … for …s. Cooldown: …s. |
| Killer | hinderance | Whenever you hook a Survivor that is not the Obsession, earn … token. While the Obsession is alive, for each Token: Other Survivors heal …% slower. Other Survivors repair …% slower. Other Survivors sabotage Hooks …% slower. The Obsession: Heals other Survivors …% faster. Unhooks other Survivors …% faster. |
| Survivor | perception | Within …m, you see the Auras of injured Survivors. |
| Killer | enhancement | While not carrying a Survivor, Pallet-stuns are …% shorter. |
| Killer | enhancement | Whenever a Generator is completed, earn … Token, up to …. For each Token: You basic-break Pallets and Breakable Walls …% faster. You damage Generators …% faster. You pick-up and drop Survivors …% faster. You basic-vault Windows …% faster. |
| Survivor | navigation | While walking, you gain …% …. You see your own Scratch Marks. |
| Survivor | adaptation | While downed, whenever the Killer picks you up, …% of your recovery progress is added to your wiggle progress, up to …%. |
| Killer | hinderance | Whenever a Survivor takes a protection hit, they gain … for …s. |
| Survivor | safeguard | While healthy and healing another Survivor without a Med-Kit, use … to heal them instantly: You take damage. You gain … for …s. You become the Obsession. When the trial starts, you are less likely to be the Obsession. |
| Killer | cruelty | Whenever you damage a Survivor with a basic attack, they drop their item. Within …m, you see the Auras of dropped items. |
| Killer | chasingtrickery | Whenever you hook the Obsession: You gain …% … for …s. You gain … for …s. Whenever the Obsession is unhooked, the Survivor who unhooked them becomes the Obsession. |
Les bases de données, les classements et les noms des entrées sont en anglais : c'est ainsi qu'ils arrivent des sources — Steam, Twitch, les boutiques — et les traduire voudrait dire les réécrire, donc les inventer.