Cargando
Updates & events
→
Gameplay & Balancing [*] Melee Siphon: Basic melee attacks and successful parries now grant health. [/*][*] Healing Cap: The cap preventing health gain has been increased and now dynamically scales as you take damage. [/*][*] Energy Adjustment: Fixed a bug that caused unintended excessive energy gain during melee attacks. [/*][*] Boss Update: Increased the melee attack damage for the Proud boss. […