Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
- Hero
- Earth Spirit
- Behavior
- Point Target
- Damage
- Magical
- Cooldown
- 16 / 12 / 8 / 4
- Mana
- 50
- Pierces spell immunity
- No
- Values
- RADIUS 160SPEED 1000SPEED (REMNANT) 1600DISTANCE 800DISTANCE MULTIPLIER (REMNANT) 2DELAY 0.6DAMAGE 60 / 70 / 80 / 90STUN DURATION 0.3 / 0.5 / 0.7 / 0.9ROCK BONUS STUN DURATION 0.3 / 0.5 / 0.7 / 0.9DAMAGE STR 100DESTROY STONE 1CAN ROLL OVER ALLIED HEROES 0CAST RANGE 3000CAST TIME 0
- Lore
- Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.