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Updates & events
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Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows: [*] ents.GetMapCreatedEntity is now shared [*] Fixed a crash issue when loading certain particle files [*] FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc [*] …