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Godot 4.1 was released a month ago, and got its first maintenance release a couple of weeks later. It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet. Still, here it is with a number of important bug fixes and improvements. Some of the most important changes in this release include: [*]Fix for a crash due to an infinite loop in …