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Hey Players, 1.2 was supposed to have active cooldown reduction effects respect a "min cooldown" setting on every Skill, to prevent the crazy manalooping shenanigans we had in the past. Due to an oversight on our part, this was not properly implemented, but it is fixed now! [*] Fixed an issue where Active Cooldown Reduction was not respecting a Skill's min Cooldown value; [/*] We are still looking…