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Hello everyone! In the previous devlogs, I shared insights into the game - the main protagonist, the art and animation, and the beautiful music by Laryssa Okada. In this instalment, it's a good time to share how we worked on the dialogues and the references we used when writing them. For this task, I had the incredible help of Raquel de Miranda (previously DontNod and Ubisoft ), who joined the tea…