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Updates & events
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[*] Fixed bound unit not saving in logic blocks [*] Made water extractor less effective on charred stone tiles [*] Made turrets rotate-able during placement [*] Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041) [*] Made remove ore/wall 'blocks' always show up in in-game editor results [*] Disabled shooting in t…