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Updates & events
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Today we're releasing a minor update for Quake II RTX, v1.2.1. This update focuses mostly on fixing the issues reported by the community since the launch of v1.2.0 two days ago. Fixed Issues: [*] Fixed the bug with broken OpenAL sound on certain maps: [*] Fixed the material on the pipe at the end of the `strike` map. [*] Fixed a typo in the `pt_enable_sprites` cvar name. [*] Fixed the handling of …