Cargando
/
Data from Steam — Steam Web API Terms of Use. Last updated .
Updates & events
Just slightly over 5 years ago (May 3rd, 2014), I decided to make a simple pathfinding tech demo, to prove you can design a large scale pathfinding system for thousands of creatures all at once on a large, complex map. Well, that tech demo sparked an idea, an idea that turned into what you're currently playing; Rise to Ruins. Now, after 5 years of solo development, the final InDev release is under…