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Updates & events
[*] Allow creatures to make their way to a nearby shadow-casting tree (if there is one) to sleep, taking advantage of the shelter it provides. [*] Reduce how rapidly growth cost scales with creature size and complexity. [*] Prevent attacked creatures from continuing to try to seek food/breed/etc during the fight. [*] Added an oxygen bar to the selected creature UI. Not sold on it. I'm going to nee…