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Patch Notes - Version 1.54.0 Balance Changes [*] Adjusted loop difficulty scaling. The rate at which the difficulty increases on loop levels (+1, +2, +3...) will now grow faster [*] Ensured bosses continue to spawn on loop levels beyond +3. Bug Fixes [*] Fixed an issue where quicksaves labeled "Last Turn" would save at the beginning of a level before any enemies were placed. [*] Prevented unspawne…