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Updates & events
Guess we're all wrong sometime? We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops. We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never. However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some i…