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Updates & events
All characters: - All color palettes have been updated. - During the transition from damage/guard animation to neutral state, button inputs are now possible. EX and ULTRA moves are invincible from frame 0. - The TIME gauge carries over to the next round. - In solo battle mode, the loser's EX gauge recovers by 1 bar. - Time gauges for magic types, etc. carry over to the next round. - In solo versus…