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| Instance | Kind | Bosses | Lore |
|---|---|---|---|
| Uldaman: Legacy of Tyr | Dungeon | 5 | Uldaman is an ancient titan facility where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon. After returning to the Dragon Isles, Queen Alexstrasza learned of another disc locked away within Uldaman... one that holds the memories of Tyr himself. Believing this knowledge is needed to restore the power of the Aspects, Alexstrasza has asked her mortal allies to brave the perils of Uldaman and recover Tyr's memories to secure the future of dragonkind. |
| Dungeon | 6 | Echoes of unfulfilled vengeance linger in the one-time capital of the Amani tribe, Zul'Aman. Though the Amani trolls answered their warlord's call to arms, Zul'jin was denied his goal of restoring the empire to its former glory. Where he failed, the Zandalar tribe will succeed. Left unchecked, the united tribes will reclaim their lands and savor a merciless retribution. | |
| Dungeon | 6 | In order to reestablish his dominance over magic, the blue Dragon Aspect, Malygos, has launched a ruthless campaign to sever the link between mortals and the arcane energies coursing through Azeroth. To this end, his blue dragonflight is redirecting the ley lines of the world to the Nexus, Malygos' towering lair. | |
| Dungeon | 6 | Lady Ashvane has unleashed her fury against the capital city's waning defenses. As Boralus burns, a small group of heroes must quell the rising chaos and put an end to Ashvane's plan to dominate the region. | |
| Dungeon | 6 | Stratholme was once the jewel of northern Lordaeron, but today it is remembered for its harrowing fall to ruin. It was here that Prince Arthas turned his back on the noble paladin Uther Lightbringer, slaughtering countless residents believed to be infected with the horrific plague of undeath. Ever since, cursed Stratholme has been marred by death, betrayal, and hopelessness. | |
| Dungeon | 7 | Constructed by the great titans, the Halls of Origination are filled with ancient relics and the fearsome guardians that protect them. Rumors abound that the complex also contains a devastating weapon capable of reordering all life on Azeroth. Deathwing has moved to obtain this terrifying device through his agent, Al'Akir the Windlord. Thus far the facility's communication systems have been fully corrupted, but the weapon inside continues to elude Deathwing's grasp. | |
| Dungeon | 7 | Zul'Farrak was once the shining jewel of Tanaris, ferociously protected by the cunning Sandfury tribe. Despite the trolls' tenacity, this isolated group was forced to surrender much of its territory throughout history. Now, it appears that Zul'Farrak's inhabitants are creating a horrific army of undead trolls to conquer the surrounding region. Other disturbing rumors tell of an ancient creature sleeping within the city--one that, if awakened, will rain death and destruction across Tanaris. | |
| Dungeon | 7 | Among the ornate spires and enchanted streets of Dalaran, a dark presence stirs within the mighty walls of the Violet Hold. Long used to restrain threats to the city, the tower holds row upon row of deadly inmates, and it has been diligently watched over by the Kirin Tor. However, a sudden assault has tested the integrity of the hold, putting at risk the safety of everyone outside the prison's walls. | |
| Dungeon | 7 | Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex. | |
| Dungeon | 8 | Once dedicated to the night elves' goddess Elune, Blackfathom Deeps was thought to have been destroyed during the Sundering, lost beneath the ocean. Millennia later, members of the Twilight's Hammer cult were drawn to the temple by whispers and foul dreams. After sacrificing untold numbers of innocents, the cult was rewarded with a new task: to protect one of the Old Gods' most cherished creatures, a pet that is still in need of nurturing before he can unleash his dark powers on the world. | |
| Dungeon | 8 | According to legend, Zaetar, son of Cenarius, and the earth elemental princess Theradras begot the barbaric centaur race. Shortly after the centaur's creation, the ruthless creatures murdered their father. The grief-stricken Theradras is said to have trapped her lover's spirit within Maraudon, corrupting the region. Now, vicious centaur ghosts and twisted elemental minions roam every corner of the sprawling caves. | |
| Dungeon | 8 | Stratholme was once the jewel of northern Lordaeron, but today it is remembered for its harrowing fall to ruin. It was here that Prince Arthas turned his back on the noble paladin Uther Lightbringer, slaughtering countless residents believed to be infected with the horrific plague of undeath. Ever since, cursed Stratholme has been marred by death, betrayal, and hopelessness. | |
| Dungeon | 8 | Uldaman is an ancient titan vault buried deep within the earth. It is said the titans sealed away a failed experiment there and then moved on to a new project, related to the genesis of the dwarves. Tales of a fabled treasure containing great knowledge have enticed would-be treasure hunters to dig deeper into the secrets of Uldaman, a task made perilous by the presence of stone defenders, savage troggs, Dark Iron invaders, and other dangers lurking in the lost city. | |
| Dungeon | 8 | Years ago, the famed druid Naralex and his followers descended into the shadowy Wailing Caverns, named for the mournful cry one hears when steam bursts from the cave system's fissures. Naralex planned to use the underground springs to restore lushness to the arid Barrens. But upon entering the Emerald Dream, he saw his vision of regrowth turn into a waking nightmare, one that has plagued the caverns ever since. | |
| Dungeon | 8 | In the aftermath of the Northrend campaign and the Blue Dragonflight's attack on this Dalaran prison, the Violet Hold was repaired and its cells were repurposed to house some of the most dangerous servants of the Lich King. Now, as Dalaran floats above the Broken Isles as the flagship of the war against the Legion, a shadowy threat once again seeks to strike at Kirin Tor from within. | |
| Dungeon | 8 | Prince Erazmin leads a group of unlikely allies on a desperate mission into the heart of Mechagon. In a race against time, they must overcome King Mechagon's army of mechanized monstrosities and defeat the mad genius before his doomsday device purges all organic life from Azeroth. | |
| Dungeon | 8 | The ruthless cartel boss So'leah means to conduct a heist that spans the realms in order to claim Progenitor secrets. Her only opposition is the disgraced broker Al'dalil and his ragtag crew who must navigate the mysterious Veiled Market and stop So'leah before she claims this forbidden power. | |
| Dungeon | 9 | Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth. Of late, these efforts have begun anew amid an alliance between the Gurubashi and Zandalar trolls that seeks to establish a unified troll empire. | |
| Dungeon | 9 | This imposing fortress, carved into the fiery core of Blackrock Mountain, represented the might of the Dark Iron clan for centuries. More recently, the black dragon Nefarian and his spawn seized the keep's upper spire and ignited a brutal war against the dwarves. The draconic armies have since allied with Warchief Rend Blackhand and his false Horde. This combined force lords over the spire, conducting horrific experiments to bolster its ranks while plotting the meddlesome Dark Irons' downfall. | |
| Dungeon | 9 | The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one. | |
| Dungeon | 10 | From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth. | |
| Dungeon | 18 | It is said the Deadmines' gold deposits once accounted for a third of Stormwind's treasure reserves. Amid the chaos of the First War, the mines were abandoned and later thought to be haunted, leaving them relatively untouched until the Defias Brotherhood--a group of former laborers turned brigands--claimed the labyrinth as a base of operations for its subversive activities against Stormwind. | |
| Dungeon | 18 | The smoldering Blackrock Depths are home to the Dark Iron dwarves and their emperor, Dagran Thaurissan. Like his predecessors, he serves under the iron rule of Ragnaros the Firelord, a merciless being summoned into the world centuries ago. The presence of chaotic elementals has attracted Twilight's Hammer cultists to the mountain domain. Along with Ragnaros' servants, they have pushed the dwarves toward increasingly destructive ends that could soon spell doom for all of Azeroth. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .
Las bases de datos, las clasificaciones y los nombres de las entradas están en inglés: así llegan de las fuentes — Steam, Twitch, las tiendas — y traducirlos sería reescribirlos, es decir inventarlos.