Loading
215 of 215 entries
Sign in to keep track of what you have here — marked entries stay ticked off, and you can filter down to what is left.
| Instance | Kind | Bosses | Lore |
|---|---|---|---|
| Deadmines | Dungeon | 18 | It is said the Deadmines' gold deposits once accounted for a third of Stormwind's treasure reserves. Amid the chaos of the First War, the mines were abandoned and later thought to be haunted, leaving them relatively untouched until the Defias Brotherhood--a group of former laborers turned brigands--claimed the labyrinth as a base of operations for its subversive activities against Stormwind. |
| Dungeon | 18 | The smoldering Blackrock Depths are home to the Dark Iron dwarves and their emperor, Dagran Thaurissan. Like his predecessors, he serves under the iron rule of Ragnaros the Firelord, a merciless being summoned into the world centuries ago. The presence of chaotic elementals has attracted Twilight's Hammer cultists to the mountain domain. Along with Ragnaros' servants, they have pushed the dwarves toward increasingly destructive ends that could soon spell doom for all of Azeroth. | |
| Raid | 15 | The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the destruction unleashed upon the Vale of Eternal Blossoms. Leaders of the Alliance and Horde lay siege to Hellscream's capital in order to topple the ruthless Warchief once and for all! | |
| Raid | 15 | — | |
| World bosses | 15 | This area once stood as the cradle of elven civilization, centered around the ancient elven capital of Suramar, until the Sundering tore the land apart. While the power of the Nightwell preserved the city of Suramar, the surrounding lands bear the scars of that catastrophic event. But now Gul'dan has awakened the Tomb of Sargeras, and from the tauren camps in the peaks of Highmountain, to the druidic groves of Val'sharah, to vrykul settlements that dot Stormheim, the Isles live in the shadow of the Legion. | |
| Raid | 14 | — | |
| World bosses | 14 | While many of the greatest threats to peace in Azeroth are locked away in ancient vaults or perched atop soaring fortresses, others walk brazenly beneath the open sky. As self-preservation drives the wise to seek shelter from these terrors, glory awaits any brave heroes who wish to test their mettle against the most powerful of foes. | |
| Raid | 13 | When Pandaria separated from Kalimdor many thousands of years ago, a veil of mist kept outsiders from discovering the newly-formed continent. The mists also hid a reminder of an ancient evil: Lei Shen's Throne of Thunder. During his rule, this fortress was the seat of the Thunder King's power. Even after his death, great swathes of corrupted energy lingered, and now, the resurrected Thunder King and the Zandalari trolls intend to harness that energy to establish the reign of Lei Shen once again. | |
| Raid | 13 | When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same. | |
| Raid | 13 | — | |
| Raid | 12 | — | |
| Raid | 12 | For ages untold, Dazar'alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan's life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari's bond to the Horde. | |
| Raid | 12 | Ny'alotha, the Sleeping City, has awakened. Under N'Zoth's command, the armies of the Black Empire threaten to engulf the world and reshape it according to their master's vision. Only one hope remains: using the repaired titan forges to eradicate the Corruptor once and for all. But in order to target N'Zoth with the forges' power, the champions of Azeroth must venture deep into the horrific realm for one final confrontation against the Old God. | |
| Raid | 11 | The largest structure in the Broken Isles, and among the grandest in all of Azeroth, the Nighthold stands as a testament to the achievements of the nightborne civilization. Centered around the Nightwell, the fount of arcane power that has sustained Suramar for centuries, these grounds were built as a haven from the worries of the world. But as a felstorm churns above the former temple of Elune across the bay, and Gul'dan himself now resides within the palace's walls, those worries now begin, not end, here. | |
| Raid | 11 | At the core of Argus lies Antorus, the Burning Throne. From this seat of power, Sargeras drives his burning crusade to ravage the cosmos. Within the Throne's nigh-impenetrable depths, primordial powers are being forged into weapons of utter annihilation. Should these forces rise to serve their master, the final hour will fall upon all of creation. | |
| Raid | 11 | The Jailer has breached the Sepulcher, the mysterious heart of the Shadowlands. Should he control its primordial power, he will reshape the cosmos with Death at the fore. As Zovaal prepares to dominate reality, champions of Azeroth charge forth to stop him. Will their resolve outmatch his? | |
| Raid | 10 | This foundry was the ancestral home of the Blackrock orcs, wherein master smiths smelted and worked the impossibly hard ore that is the clan's namesake. Now, massive giants captured and broken by the Thunderlord heat the great forges, flamebenders of the Burning Blade imbue the ore with an inner fire, and engineers shape the slag according to otherworldly schematics. Warlord Blackhand's foundry is the center of the Iron Horde's military might, churning out the weaponry that will be used to raze Azeroth. | |
| Raid | 10 | — | |
| Dungeon | 10 | From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth. | |
| Raid | 10 | Long has Sire Denathrius ruled the denizens of Revendreth as they harvested anima from prideful souls. But as drought and fear gripped the Shadowlands, Denathrius revealed his true loyalties. In defiance of his former Master, the noble Prince Renathal gathers his few remaining allies for a desperate mission to infiltrate Castle Nathria and remove Denathrius from power. | |
| Raid | 10 | For eons the Jailer was bound within The Maw. Now, his endless armies gather as he expands its boundaries to consume Oribos. In the face of annihilation, Bolvar marshals his last remaining allies to charge into the heart of Torghast and confront the Jailer where he is most powerful. | |
| Dungeon | 9 | Zul'Gurub was the capital of the Gurubashi jungle trolls, a tribe that once controlled the vast jungles of the south. It was here that Jin'do the Hexxer summoned the savage loa Hakkar the Soulflayer into Azeroth. Of late, these efforts have begun anew amid an alliance between the Gurubashi and Zandalar trolls that seeks to establish a unified troll empire. | |
| Dungeon | 9 | This imposing fortress, carved into the fiery core of Blackrock Mountain, represented the might of the Dark Iron clan for centuries. More recently, the black dragon Nefarian and his spawn seized the keep's upper spire and ignited a brutal war against the dwarves. The draconic armies have since allied with Warchief Rend Blackhand and his false Horde. This combined force lords over the spire, conducting horrific experiments to bolster its ranks while plotting the meddlesome Dark Irons' downfall. | |
| World bosses | 9 | Shrouded in mists since the world was sundered ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace. | |
| Raid | 9 | — | |
| Raid | 9 | — | |
| Raid | 9 | Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power. | |
| Raid | 9 | Having been carefully nurtured within the Emerald Dream, Amirdrassil is preparing to bloom and cross into Azeroth. But the fate of the new World Tree cannot be secured until Azeroth's champions come together to face Fyrakk and his molten allies, before he devours the heart of Amirdrassil and bathes the world in flame. | |
| Raid | 9 | Millennia ago, Neltharion established Aberrus, a secret laboratory where he conducted world altering experiments. Recently rediscovered, Aberrus is now under attack from all sides as forces seeking to claim the Earth-Warder's legacy search for any power that remains. The champions of Azeroth must venture into the shadows and ensure Neltharion's dark power doesn't fall into the wrong hands. | |
| Dungeon | 9 | The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one. | |
| Raid | 8 | Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the combined power of the dragonflights until it was ultimately destroyed. Through the Caverns of Time, Thrall and the remaining dragonflights were able to recover the powerful artifact before its destruction. Now they have rallied at Wyrmrest Temple in a desperate attempt to use the might of the Dragon Soul against Deathwing himself. | |
| Dungeon | 8 | Once dedicated to the night elves' goddess Elune, Blackfathom Deeps was thought to have been destroyed during the Sundering, lost beneath the ocean. Millennia later, members of the Twilight's Hammer cult were drawn to the temple by whispers and foul dreams. After sacrificing untold numbers of innocents, the cult was rewarded with a new task: to protect one of the Old Gods' most cherished creatures, a pet that is still in need of nurturing before he can unleash his dark powers on the world. | |
| Dungeon | 8 | According to legend, Zaetar, son of Cenarius, and the earth elemental princess Theradras begot the barbaric centaur race. Shortly after the centaur's creation, the ruthless creatures murdered their father. The grief-stricken Theradras is said to have trapped her lover's spirit within Maraudon, corrupting the region. Now, vicious centaur ghosts and twisted elemental minions roam every corner of the sprawling caves. | |
| Dungeon | 8 | Stratholme was once the jewel of northern Lordaeron, but today it is remembered for its harrowing fall to ruin. It was here that Prince Arthas turned his back on the noble paladin Uther Lightbringer, slaughtering countless residents believed to be infected with the horrific plague of undeath. Ever since, cursed Stratholme has been marred by death, betrayal, and hopelessness. | |
| Dungeon | 8 | Uldaman is an ancient titan vault buried deep within the earth. It is said the titans sealed away a failed experiment there and then moved on to a new project, related to the genesis of the dwarves. Tales of a fabled treasure containing great knowledge have enticed would-be treasure hunters to dig deeper into the secrets of Uldaman, a task made perilous by the presence of stone defenders, savage troggs, Dark Iron invaders, and other dangers lurking in the lost city. | |
| Dungeon | 8 | Years ago, the famed druid Naralex and his followers descended into the shadowy Wailing Caverns, named for the mournful cry one hears when steam bursts from the cave system's fissures. Naralex planned to use the underground springs to restore lushness to the arid Barrens. But upon entering the Emerald Dream, he saw his vision of regrowth turn into a waking nightmare, one that has plagued the caverns ever since. | |
| Raid | 8 | — | |
| Dungeon | 8 | In the aftermath of the Northrend campaign and the Blue Dragonflight's attack on this Dalaran prison, the Violet Hold was repaired and its cells were repurposed to house some of the most dangerous servants of the Lich King. Now, as Dalaran floats above the Broken Isles as the flagship of the war against the Legion, a shadowy threat once again seeks to strike at Kirin Tor from within. | |
| Raid | 8 | Millennia ago, seeking to understand the nature of their eternal foe, the titans constructed this sprawling underground facility to research and quarantine captured specimens. They hoped that by studying the void energy that bound the Old Gods, probing it for weaknesses and reactions, they could find some way to neutralize it. They were horribly, horribly wrong. The facility was sealed away, so that the horrors within would never be unleashed upon Azeroth. But now those seals have broken.... | |
| Dungeon | 8 | Prince Erazmin leads a group of unlikely allies on a desperate mission into the heart of Mechagon. In a race against time, they must overcome King Mechagon's army of mechanized monstrosities and defeat the mad genius before his doomsday device purges all organic life from Azeroth. | |
| Raid | 8 | Ten thousand years ago, as the seas engulfed Zin-Azshari, Queen Azshara forged a dark bargain with N'Zoth that transformed her loyal subjects into the sinister naga. Through millennia of brutal conquest, Azshara has built a new empire from the ruins of the old and now holds dominion over the depths that once threatened to claim her. Ever the gracious host, she has invited the Alliance and Horde alike into her eternal palace to witness her glorious ascension... and their ultimate demise. | |
| Dungeon | 8 | The ruthless cartel boss So'leah means to conduct a heist that spans the realms in order to claim Progenitor secrets. Her only opposition is the disgraced broker Al'dalil and his ragtag crew who must navigate the mysterious Veiled Market and stop So'leah before she claims this forbidden power. | |
| Raid | 8 | The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings, so together they can purge the world of the Titans' influence. The champions of Azeroth must assault this impregnable fortress and break their defenses to end this threat. While many could fall, defeat condemns all the realms to the Incarnates' reign of fire and blood. | |
| Raid | 8 | Deep within the kingdom of Azj-Kahet lies Nerub-ar Palace, Queen Ansurek's seat of power. From this shadowed throne Queen Ansurek has tightened her grip on her Sureki followers, leading them along a dark path to a new future. As her paranoia grows, the members of the conspiratorial Severed Threads launch their final gambit against Ansurek's rule. | |
| Raid | 8 | Despite the best efforts of the united cartels, Jastor Gallywix has holed himself away in The Gallagio and called in every favor ever owed to him... leaving a mountain of would-be oppressors between the goblins of Undermine and the Chrome King. Gazlowe and the rest of goblinkind will need to find their way into the casino to rid themselves of Gallywix for good. | |
| Raid | 8 | The smoldering Blackrock Depths are home to the Dark Iron dwarves and their emperor, Dagran Thaurissan. Like his predecessors, he serves under the iron rule of Ragnaros the Firelord, a merciless being summoned into the world centuries ago. The presence of chaotic elementals has attracted Twilight's Hammer cultists to the mountain domain. Along with Ragnaros' servants, they have pushed the dwarves toward increasingly destructive ends that could soon spell doom for all of Azeroth. | |
| Raid | 8 | Manaforge Omega, built to harness arcane power from the wastes of K'aresh, now hums with a sinister radiance. Within it, Nexus-King Salhadaar attempts to reawaken Dimensius, the All-Devouring, in a bid for ultimate power. The champions of Azeroth must disrupt Manaforge Omega's operations or else risk a reborn Dimensius feasting on reality itself. | |
| Raid | 8 | Guided by the dark whispers of Malacrass, Zul'jan has freed the forgotten broods of Ula'tek from their prison. As the monster's power grows, Zul'jarra calls upon the Champions of Azeroth to descend into the Vaults of Atal'Utek to stop her brother before the weapon is unleashed upon Azeroth. | |
| Dungeon | 7 | Constructed by the great titans, the Halls of Origination are filled with ancient relics and the fearsome guardians that protect them. Rumors abound that the complex also contains a devastating weapon capable of reordering all life on Azeroth. Deathwing has moved to obtain this terrifying device through his agent, Al'Akir the Windlord. Thus far the facility's communication systems have been fully corrupted, but the weapon inside continues to elude Deathwing's grasp. | |
| Raid | 7 | The Firelands is the molten domain forged by the titans to house Ragnaros and his wayward minions. Following Deathwing's emergence into Azeroth, Ragnaros and his servants surged onto the slopes of Mount Hyjal before being driven back by the sacred mountain's valiant defenders. Now Ragnaros is rallying his loyalists to defend the Firelands from Azeroth's champions. | |
| Dungeon | 7 | Zul'Farrak was once the shining jewel of Tanaris, ferociously protected by the cunning Sandfury tribe. Despite the trolls' tenacity, this isolated group was forced to surrender much of its territory throughout history. Now, it appears that Zul'Farrak's inhabitants are creating a horrific army of undead trolls to conquer the surrounding region. Other disturbing rumors tell of an ancient creature sleeping within the city--one that, if awakened, will rain death and destruction across Tanaris. | |
| Dungeon | 7 | Among the ornate spires and enchanted streets of Dalaran, a dark presence stirs within the mighty walls of the Violet Hold. Long used to restrain threats to the city, the tower holds row upon row of deadly inmates, and it has been diligently watched over by the Kirin Tor. However, a sudden assault has tested the integrity of the hold, putting at risk the safety of everyone outside the prison's walls. | |
| Raid | 7 | Highmaul is the seat of power for the Gorian Empire, the ogre civilization that ruled Draenor for generations, until the arrival of the draenei. A massive city that belies the ogre reputation for brutish stupidity, Highmaul is full of bustling markets, wealthy nobles, and the roar of the Coliseum crowd echoing through the streets of the slums. Visible from everywhere within the city's walls, Imperator Mar'gok's citadel casts a long shadow, a reminder of his watchful eye and iron grip. | |
| Raid | 7 | The Emerald Dream was created by the titans as a blueprint for Azeroth itself - a verdant and perfect mirror that reflects the state of nature had it remained unspoiled by so-called civilization. For many years, the druids and keepers who are closest to nature have noticed signs of an unsettling presence stirring within the Dream. Spurred on by the Legion and Nightmare Lord Xavius, that creeping corruption has now burst forth, and will engulf all of Azeroth if it is not rooted out at its source. | |
| Dungeon | 7 | Built thousands of years ago to house the kaldorei's arcane secrets, the formerly great city of Eldre'Thalas now lies in ruin, writhing with warped, twisted forces. Competing covens once fought for control of Dire Maul's corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex. | |
| Raid | 6 | Nefarian and his warped attempts to create a new breed of dragon were thought to be defeated after his death in Blackwing Lair. Yet tales have emerged that his father, Deathwing, has reanimated Nefarian and set him to work in Blackwing Descent. The gruesome experiments being conducted there are feared to be on a level of wickedness far surpassing Nefarian's previous crimes against nature. | |
| Dungeon | 6 | Echoes of unfulfilled vengeance linger in the one-time capital of the Amani tribe, Zul'Aman. Though the Amani trolls answered their warlord's call to arms, Zul'jin was denied his goal of restoring the empire to its former glory. Where he failed, the Zandalar tribe will succeed. Left unchecked, the united tribes will reclaim their lands and savor a merciless retribution. | |
| Dungeon | 6 | In order to reestablish his dominance over magic, the blue Dragon Aspect, Malygos, has launched a ruthless campaign to sever the link between mortals and the arcane energies coursing through Azeroth. To this end, his blue dragonflight is redirecting the ley lines of the world to the Nexus, Malygos' towering lair. | |
| Raid | 6 | The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown. | |
| Raid | 6 | The Sha of Fear has corrupted the grand empress of the mantid. Her increasingly erratic and paranoid commands have driven the Klaxxi--the keepers of mantid culture--to take aggressive action. Because they are few in number, the Klaxxi are reluctantly willing to accept outside help in destroying the empress and purging their race of the sha's negative influence. |
Data from wago.tools — Community dump of the game client's own tables — World of Warcraft © Blizzard Entertainment. Last updated .