Chargement
Updates & events
Hey everybody, I just posted a new build with some minor bug fixes and tweaks, including: [*] Removed a few lines of dialog from the introductory sequence to tighten the pacing a bit [*] Prevented accidental death after beating certain bosses [*] Slightly increased the animation delay before one of the final boss's attacks to allow for more reaction time [*] Fixed a hole in the bottom of the Kingd…