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Updates & events
Yes, those are important. So it turns out that Unity doesn't play too terribly nice with UI sliders and controllers. The music and sfx settings went from "loud" to "inaudible" in about one dpad tick. Which is bad. So I rebalanced the sliders to have a little more fidelity than that. Also, the initial "talk" sfx right at the start of the game was a little abrasive, I toned it down. Some additional …