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Full release notes here . Multiplayer fixes and additions, and a Dark Zenith update. 5.819 Changelog General [*]Hosts no longer outright stop in multiplayer if a client is too far behind. Instead, the client tries to run faster (as it already was, but it does an even better job of it now), and the host starts running sim-steps a bit slower, too, to allow the client to catch up. Between the two of …