Chargement
Updates & events
Prototype Optimizations and Bug Fixes [*] Fixed an issue where Bullet’s heavy strike in and during quickly dashing could not hit punchbags properly; [*] Adjusted Bullet's input buffer window, now, after Bullet entering , can be seamless chaining without being interrupted by ; [*] Fixed an issue where the ceiling-collision-detection system did not behave as intended in "Potential Trial" and "Try Ev…