Chargement
Updates & events
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Changelog: [*]Enemies with armor can be grabbed reliably and have a reduced chance of physics explosions [*]Holding a grenade while it explodes no longer causes your hand to get stuck mid-air [*]Reworked enemy spawning logic to avoid multiple spawns inside each other/telefragging [*]Lifesteal now properly activates with dismemberment kills [*]Slicing weapons no longer dismember through armor and d…