Chargement
Updates & events
1.0.0.3 changelog - Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel overall more consistent. - The escape timer now gets reduced to 20 seconds if all 'standing' players are in the escape zone, rather than 'all' players previously. Thi…