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After an initial review of the latest Playtest feedback, we can share our development plans for Q4! There is a lot to do, and some of these are stretch goals, but we want to aim high. Difficulty Rebalancing/Improvements: [*] Improve spawn rate balancing for ‘Normal’ difficulty [*] Review/Improve ‘Casual’, ‘Hard’ and ‘Horde Mode’ modifiers [*] Improve ‘Permadeath’ end-run flow Control Improvements:…