Chargement
Updates & events
Quick fix to some issues: [*] Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls. [*] Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you find more. [*] Fixed some weird behavior with charging monsters missing the player entirely in Daily Danger. [*] Daily Danger is accessible if your hero is at least 3rd level…