Chargement
Updates & events
[*] fixed some typos and added a missing line to puppet's dialogue [*] made Blood Monster less likely to clip though the floor [*] big map now shows secret doors as well when that effect is active [*] fixed blood not rendering correctly in new levels, and because of it gold skeleton visual glitch is also gone :( [*] fixed an fps drop when gold skeletons spawn from all potential sources [*] jumping…