Chargement
Updates & events
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[*] Added trader task information to the city trader tooltip [/*][*] Fixed a rare case where traders could get stuck moving in a circle [/*][*] Fixed bandit spawning issues in some campaign maps [/*][*] Fixed traders sometimes ignoring very cheap resources [/*][*] Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost [/*][*] Added saveg…