Chargement
Updates & events
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[*] Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth [*] Digging deep should become easier with added percentage damage to walls based on their maximum hp. [*] Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging [*] Reduced the width of ballistic projectiles [*] Sho…