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It's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: [*] Don't desync multiplayer clients when a train crashes [/*][*] When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the …