Chargement
Updates & events
Changelog: [*] Weapons are now always dropped in level 1 and not afterwards (still offered in shops though) [*] Hard mode "item drop not spawning in level 1" modifier replaced with "faster enemy bullets" [*] Hard mode enemy health increases significantly reduced (less Euro...) [*] More points are awarded on hard mode per modifier added [*] Flamerthrower has significantly larger range [*] Repairbot…