Chargement
Updates & events
using these daily updates to do some rapid difficulty calibrations, apologies for the flux [*]The player will now always try to enter levels near wall clusters, instead of it being totally random -- this should somewhat alleviate "firing squad" scenarios [*]Re-adjusted some enemy frequency (Death Knights had been recently, mistakenly set to spawn up to 6 in a level, haha) [*]Virya now also transfo…