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Hey, everyone! Today we're releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends. New Features: [*] Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension [*] Added temporal upscaling, or TAAU, …