
RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications
Minimale
OS: Microsoft Windows 10 Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required) Memory: 32 MB RAM Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0. DirectX: Version 11 Additional Notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
Recommandée
OS: Microsoft Windows 10 Processor: Intel Core series or AMD equivalent Memory: 512 MB RAM Graphics: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. DirectX: Version 11 Additional Notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
Minimale
OS: macOS High Sierra (10.13) or later Processor: Intel or ARM architecture Graphics: Any compatible Metal2 GPU. Metal 2 is required to use either the Vulkan or Metal video driver.
Minimale
OS: Linux-based distro Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required) Memory: 32 MB RAM Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0. Storage: 500 MB available space
Recommandée
OS: Linux-based distro Processor: Intel Core series or AMD equivalent Memory: 512 MB RAM Graphics: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0. Storage: 500 MB available space
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