Chargement
Updates & events
Gameplay Changes [*] Made a general change to the enemy AI that should prevent them from “spamming” attacks if you stun them briefly (from a dash for example) but haven’t hit them yet. Bosses should still be able to escape combos if stun-locked too much or if the combo drops but cases in which it feels like you didn’t get a chance to start a combo going will be minimized. This affects all enemies …