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I began working on RISE in 2021… By 2023 I was burned out and unsure if a first-person co-op climbing game would appeal to anyone. After the success of PEAK in 2025, I felt reassured that it was worth finishing. I’m proud to share this mix of my favourite things - co-op games, climbing, and megastructures. Today we’re kicking off the very first playtest for RISE! This playtest is for the demo that…