Chargement
Updates & events
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General [*] Increased difficulty scaling for hard from 125% to 150% [/*][*] Added first version of Auto Save (saves every 60s in case you forget to save manually) [/*][*] Removed "stagger" when list of saved files are opened [/*][*] More efficient save game algorithm [/*][*] Notifications slide in and out [/*][*] Starvation bar slides in and out [/*][*] Tooltips in resource view resize based on am…