Chargement
Updates & events
We're doing a big run on stability, performance and of course, continued fixes to gameplay, so here's what went in: [*] Loading issues with characters were causing a number of weird issues - everything from base sizes to characters messing up in various ways. This is fixed. [*] Fixed save game unlocks, so all maps you've completed should show up now [*] Optimized foliage usage and rendering for be…