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If you have been following WWII ONLINE, you know our Production Team has been hard at work for multiple years in reworking many of our in-game assets. If you are new to our community, NEWSFLASH! Many of our in-game weapons and vehicles have been reworked to higher poly-counts. CRS calls it "future-proofing" as these higher-resolution models can be DIRECTLY plugged into UE5. This means we make the …