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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Blinker | Uncommon | Killer | A charred and broken pocket watch with rattling pieces. Taken from Nurse Moris' body. Increases the time before The Nurse succumbs to fatigue after Blinking by 20% . | |
| Blinker | Uncommon | Killer | A black rope used as a belt in times of mourning. Taken from Father Campbell's body. Increases movement speed after a Blink but before the following fatigue by 30% . | |
| Blinker | Uncommon | Killer | A rotten molar extirpated from the "Bad Man's" cold dead hand. Hitting a survivor with a successful Blink Attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds . | |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Uncommon |
| Killer |
| A pine-cone which unexpectedly calmed a patient's repetitive movement. Taken from the catatonic boy's body. Decreases extra fatigue from chain Blinks by 65% . |
| Blinker | Uncommon | Killer | A worthless piece of jewelry that might have had an important significance to someone. Taken from the anxious girl's body. Decreases maximum Blink distance by 20% . Increases Bloodpoints for Precise Blink score events by 100% . |