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| Add-on | Fits | Rarity | Side | What it changes |
|---|---|---|---|---|
| Beartrap | Uncommon | Killer | These replacement Bear Trap jaws have saw like blades which cause awful open wounds when they snap. Bear Traps inflict Hemorrhage on trapped Survivors until they are healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until fully healed. | |
| Beartrap | Uncommon | Killer | A block of wax used to lower friction and facilitate movement in mechanical parts. Increases the time required to rescue a Survivor or attempt escape from a Bear Trap by 33% . | |
| Beartrap | Uncommon | Killer | Jaws with long teeth that dig further into the flesh than a conventional Bear Trap. When Survivors escape Bear Traps , they are inflicted with Deep Wound . Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. |
Data from Dead by Daylight API (tricky.lol) — Community API — data belongs to Behaviour Interactive. Last updated .
| Beartrap | Uncommon | Killer | A replacement kit for Bear Traps which changes the usual dual spring system with 4 coil springs adding a great amount of strength to the traps' hold. Increases time required for Survivors to disarm Bear Traps by 33% . |
| Cloak Bell | Uncommon | Killer | A bell clapper made from a highly polished piece of bone. Causes the sounds of the Wailing Bell to echo and warp chaotically.Survivors can no longer discern the Wailing Bell's distance or direction. |
| Cloak Bell | Uncommon | Killer | The Baikra-Kaeug symbol, representing ferocity, is finger-drawn in mud on the body of the Bell. Uncloak surprise attacks inflict Survivors with Blindness for 60 seconds. Blindness prevents survivors from seeing auras. |
| Cloak Bell | Uncommon | Killer | The Kuntin-Takkho symbol, representing rapid descent on prey, is finger-drawn in mud on the body of the Bell. Increases uncloaking speed by 8% . |
| Cloak Bell | Uncommon | Killer | The Ohuwe-Onmnea symbol, representing a howling storm, is finger-drawn in mud on the body of the Bell. Increases the Wraith's movement speed while cloaked by 5% . |
| Cloak Bell | Uncommon | Killer | The Kratin symbol, representing quick passing, is finger-drawn in mud on the body of the Bell. Increases cloaking speed by 40% . |
| Blinker | Uncommon | Killer | A charred and broken pocket watch with rattling pieces. Taken from Nurse Moris' body. Increases the time before The Nurse succumbs to fatigue after Blinking by 20% . |
| Blinker | Uncommon | Killer | A black rope used as a belt in times of mourning. Taken from Father Campbell's body. Increases movement speed after a Blink but before the following fatigue by 30% . |
| Blinker | Uncommon | Killer | A rotten molar extirpated from the "Bad Man's" cold dead hand. Hitting a survivor with a successful Blink Attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds . |
| Blinker | Uncommon | Killer | A pine-cone which unexpectedly calmed a patient's repetitive movement. Taken from the catatonic boy's body. Decreases extra fatigue from chain Blinks by 65% . |
| Chainsaw | Uncommon | Killer | A lubricated trigger. One twitch of the finger brings the chainsaw back to life. Decreases recovery time after using the Chainsaw by 5% .This effect does not apply while in Overdrive . |
| Chainsaw | Uncommon | Killer | A thicker case that allows the user to control the conservation of energy. Decreases the speed at which the Overdrive meter dissipates when not using the Chainsaw by 20% . |
| Chainsaw | Uncommon | Killer | Affordable oil that can be used to lubricate noisy chains. Increases Overdrive generation by 15% . |
| Chainsaw | Uncommon | Killer | Modifying the airflow is key to modifying the saw’s power. Increases Overdrive duration by 15% . |
| Chainsaw | Uncommon | Killer | A loosened screw will bring more power to the chainsaw. Increases the time it takes before the Overdrive meter starts dissipating by 30% . |
| Qatar Killer Power | Uncommon | Killer | A broken pair of glasses that traveled to the Upside Down. Whenever you special-break Pallets or Breakable Walls with Shred , the cooldown is 10% shorter |
| Qatar Killer Power | Uncommon | Killer | The tasty guts of an unfortunate victim. Increases the total number of available Portals by 1 . Decreases Shred miss cooldown by 11% . |
| Qatar Killer Power | Uncommon | Killer | Rotten tripe that fuels The Demogorgon. Increases Upside Down movement speed by 15% . |
| Qatar Killer Power | Uncommon | Killer | A fetid, viscous layer that covers and expands the interdimensional tunnels. Increases the distance from Portals at which Survivors can be detected by Of The Abyss by 2.5 meters . |
| Qatar Killer Power | Uncommon | Killer | Wet, elastic webs that broaden the interdimensional tunnels. Increases time required for Survivors to seal Portals by 10% . |
| Dream Inducer | Uncommon | Killer | A white and purple wooden block depicting a sleeping cat and the letter "C". Decreases Dream Projection's cooldown by 10% . |
| Dream Inducer | Uncommon | Killer | A little girl's green dress with a silky white ribbon. Increases the time it takes for Survivors to perform the Wake Up action by 2 seconds . |
| Dream Inducer | Uncommon | Killer | A crude and bold sketch made with fusain, signed Nancy H. Decreases Sleep immunity after a Survivor uses an alarm clock by 20% . |
| Dream Inducer | Uncommon | Killer | A homemade tool to facilitate bush trimming. Decreases the charge time to release a Dream Snare by 10% . |
| Dream Inducer | Uncommon | Killer | Sturdy outdoor rope, handy to tie up anything. While Survivors are in the Dream World: Increases the speed at which the Dream Snare travels by 15% . |
| Frenzy | Uncommon | Killer | A once friendly-looking bright yellow button of a defaced smiley. A signature icon of The Legion. Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled for 60 seconds . Mangled increases time required to heal by 25% and lasts for a set duration or until fully healed. |
| Frenzy | Uncommon | Killer | A wooden ruler deeply etched with the names of enemies. Survivors hit by a Feral Slash are inflicted with Oblivious for 60 seconds . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Frenzy | Uncommon | Killer | A dark mix tape made out from mainly power ballads and gloomy rock.If The Legion is stunned while in Feral Frenzy , the power gauge refills once the duration of the stun ends. |
| Frenzy | Uncommon | Killer | A rough sketch of The Legion mural torn from a notebook. Increases speed bonus per hit during Feral Frenzy to 0.32 m/s . |
| Frenzy | Uncommon | Killer | Highly caffeinated tablets to make you extra sharp for exams or other draining activities. The Legion's base move speed during Feral Frenzy is 4.6 m/s . Increases the duration of Feral Frenzy by 10 seconds .Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy . |
| Gas Bomb | Uncommon | Killer | A sturdy cork, fitting The Afterpiece Tonic bottles perfectly. Decreases reload time by 0.5 seconds . |
| Gas Bomb | Uncommon | Killer | A volatile chemical compound that irritates the respiratory tract, but increases absorption of The Afterpiece Antidote. Increases duration of Invigoration by 1 second . |
| Gas Bomb | Uncommon | Killer | A thin and clear combustible liquid which numbs the mind when inhaled. Intoxication inflicts Blindness for 30 seconds . Blindness prevents Survivors from seeing auras. |
| Gas Bomb | Uncommon | Killer | It's sugary sweet, with only a little blood on the label. Increases The Clown's Invigoration by 2% . |
| Gas Bomb | Uncommon | Killer | A black feather with an emerald sheen, very soft to the touch. Decreases bottle throw cooldown by 50% . |
| Ghost Power | Uncommon | Killer | The annotated map of Northern Roseville, Florida. Each X represents a victim of The Ghost Face. Mapping out your targets allows you to roam the streets undetected. Increases duration of Killer Instinct after being revealed by 2 seconds . |
| Ghost Power | Uncommon | Killer | Filled in blunt, blue crabbed writing. All the Roseville murder victims are listed there, along with their phone number and address. Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions. |
| Ghost Power | Uncommon | Killer | A spiral notebook filled with stained, handwritten entries. The journal details different equipment used to stalk victims. A Survivor that is Marked is inflicted with Oblivious until the Mark expires. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Ghost Power | Uncommon | Killer | Black straps that keep everything in place while on the prowl. Night Shroud remains active after a failed basic attack. |
| Ghost Power | Uncommon | Killer | A manual focus lens to take pictures from afar without being noticed. A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds . Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. |
| Harpoon Rifle | Uncommon | Killer | A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system. Decreases the stun duration when Survivors break free by 0.25 seconds . |
| Harpoon Rifle | Uncommon | Killer | The bullet that ripped through Caleb’s jaw during a frenzied shootout. It brings back a burning desire for revenge. Increases movement speed by 1.5% while aiming down The Redeemer's sights. |
| Harpoon Rifle | Uncommon | Killer | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang’s bounties. Decreases Terror Radius by 4 meters while aiming down The Redeemer's sights. |
| Harpoon Rifle | Uncommon | Killer | An ordinary looking plant, Caleb found that spears coated in its oil caused unbearable blistering around wounds. Increases Survivor mend time by 1.5 seconds . |
| Harpoon Rifle | Uncommon | Killer | A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target. Hitting a Survivor with The Redeemer while they are being reeled in inflicts Mangled for 60 seconds . Mangled increases time required to heal by 25% for a set duration or until fully healed. |
| Hatchet | Uncommon | Killer | An oddly weighted hatchet head, crafted to deliver a hard blow to its target. It requires a wielder with a strong arm. Hatchets inflict Incapacitated for 10 seconds . Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, blessing, mending, or using items. |
| Hatchet | Uncommon | Killer | The right tool in the right hands is key to a successful hunt. Hatchet hits grant 2% Haste for 5 seconds . Haste increases Killer movement speed. |
| Hatchet | Uncommon | Killer | A circular decorative braid made from manna grass. This memory of a lost little one fills the Huntress with rage and focus. Decreases time required to wind up a Hatchet throw by 5% . |
| Hatchet | Uncommon | Killer | A polished haft which allows for a quick and sly manipulation of the deadly tool. Decreases Hatchet throw cooldown by 20% . |
| Hatchet | Uncommon | Killer | A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey. Increases The Huntress' movement speed by 5% while aiming or throwing a Hatchet. |
| K22Power | Uncommon | Killer | An eyeball that belonged to a cat eaten by the starving Deshayes’ family. Victor hid it from his mother, using it as a toy. Victor becomes silent while Pounce is fully charged. |
| K22Power | Uncommon | Killer | A glove once owned by The Twins’ mother. During desperate times, it was held over Victor’s mouth to keep him from making a peep. Increases Victor's alert range by 4 meters . |
| K22Power | Uncommon | Killer | A hood from one of the men that hunted Charlotte. Soon, he became the prey. Decreases Charlotte 's waking time by 0.5 seconds . |
| K22Power | Uncommon | Killer | The candelabrum that Victor tipped over, causing his captors to burn. A symbol of his tenacity. Increases time to crush Victor when he is dormant by 0.2 seconds . |
| K22Power | Uncommon | Killer | Two teeth that Victor lost long ago. They’re unusually sharp. Crushing Victor when attached inflicts Blindness for 30 seconds . Blindness prevents Survivors from seeing auras. |
| K24Power | Uncommon | Killer | The contaminated blood of a Raccoon City police officer. Increases mutation rate when hitting Survivors with Tentacle Strike by 16% for uncontaminated Survivors and by 50% for contaminated Survivors. |
| K24Power | Uncommon | Killer | A hormone that heightens senses and prepares the body to fight. Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds . |