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ScorchSorceryRow 3Your first damaging ability hit every 10s burns champions.
WaterwalkingSorceryRow 3Gain MS and AP or AD, adaptive in the river.
Gathering StormSorceryRow 3Gain increasing amounts of AD or AP, adaptive over the course of the game.Data from Riot Data Dragon — Riot Games — third-party use under their Legal Jibber Jabber policy. Last updated .