Lossless Scaling / Updates & events
01New frame capture API
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New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's framerate to half the LS refresh rate (which can be limited by the vsync option). However, you can now also lock the game at any frame…
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