Optimization, polish, and achievements
→
I'm currently in a special stage of development, the optimization and polish stage. This is where I'm hunting for bugs and adding extra shine to as much as I can. With the relatively simple aesthetic of Memoirium, a lot of polish goes a long way. Some examples of polish I have recently added: items when picked up will float towards the player's hand, death vfx of enemies float towards the player, …
- Type
- In-game event
- On Steam
- On Steam ↗
Data from Steam — Steam Web API Terms of Use. Last updated .