01The Prism System
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When setting out to create our “end game” system, our primary goal was to ensure players would be able to convert time spent (i.e. “the grind”) into meaningful power increases. We also wanted to make sure that the power increases were with stats players cared about, so they felt worth chasing for hours on end. Finally, we wanted the system to be useful at any level, and not JUST at the end. That’s…
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