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\[ GAMEPLAY -- ENEMIES ] [*] A majority of non-boss enemies have changed how they behave, sometimes drastically [*] This experiment is to test whether the game is more fun with more "active" and "reactive" enemies. As you can see, they now use "Trigger Tags" more often. [/*][*] I might try to post a little more in future patch notes about it, but let me see if players enjoy it or not. [/*] [/*] [*…
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