Static Dread: The Submarine / Updates & events
015 Things Indie Horror Animation Taught Me
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Hi everyone! My name is Danis, and I’ve been working in character animation for 10 years. Today I want to talk about how the characters and animations were created in Static Dread: The Submarine , and why the transition from 2D to 3D turned out to be both the best and the riskiest decision for an indie project. In large game studios, each stage is handled by a separate specialist, but in the reali…
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