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Your team gains … Armor and Magic Resist.Bastions gain more, and the value doubles in the first … seconds of combat.(…) … %i:scaleArmor%%i:scaleMR%(…) … %i:scaleArmor%%i:scaleMR%(…) … %i:scaleArmor%%i:scaleMR%; Non-Bastions gain an additional … %i:scaleArmor%%i:scaleMR%.
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